Was going through my list of articles and realized this one never got posted. It’s outdated and short, but its points are still pretty valid.
Podding has not produced as many sound results as anticipated. The deck, despite its sound strategy of pouring a steady stream of threats onto the battlefield, is difficult to pilot perfectly.
In addition, the deck fails to attack the opponent on multiple levels. Two good examples of attacking the opponent on multiple levels can be found in two of the top tier decks: Wolf Run can win through Titan and friends attacks as well as Inkmoth Nexus, and Red Deck Wins has Shrine of Burning Rage. While Shrine of Burning Rage isn’t exactly a different level, it allows the red deck to play a different game than the opponent is. For every red spell cast and every turn that passes, the shrine can do an additional point of damage, forcing the opponent to play as though he had much less life than he actually does.
Consistency issues are the final nails in the coffin. The deck can’t count on having a Pod every game, and when it doesn’t, it plays out as an inferior ramp deck.